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Overlord is a beta map in Day of Defeat.

Official description[]

 June 6TH, 1944 
 D-Day
 
 Soldiers, Sailors and Airmen of the Allied Expeditionary Force!
 You are about to embark upon the Great Crusade, toward which 
 we have striven these many months. The eyes of the world are upon
 you. Your task will not be easy, as your enemy is well trained,
 well equipped and battle-hardened. But this is the year 1944!
 Our air offensive has seriously reduced their strength in the air
 and their capacity to wage war on the ground. The tide has turned!
 We will accept nothing less than full Victory!
 
 Allied Objectives:
 -move up the beach under a storm of lead to destroy the barbed-wire
 barrier with your bangalore
 -up on the bluff, use teamwork to capture the THREE Axis machine-gun nests
 -after moving up, fight inland, again using teamwork to capture the remaining
  TWO Axis strongholds
 -you may use the TNT in the crates to destroy the Axis flak88 cannons
 
 Axis Objectives:
 -defend the Atlantic Wall against the Allied invaders with your weaponry
 -do not allow the Allies to move further inland!
 -successfully hold the invasion back for TWENTY minutes and Victory is yours!
 
 By c0w (c0w@shaw.ca)
 but not without Masako (masako@dayofdefeatmod.com)
 
 ----------------------------
 Research: Masako, c0w
 Textures: Masako, Kamikazi!
 Sounds:   Thunder_Weenie
 Models:   Agent~0, molotov_billy
 
 Special thanks to everyone above and these guys:
 Waldo
 AXIS
 Mugsy
 TunkeyMicket

      *Day Of Defeat*
 ==========================
       DoD_Overlord
 
 By c0w (c0w@shaw.ca)
 but not without Masako (masako@dayofdefeatmod.com)
 
 ----------------------------
 
 [JUNE 6TH, 1944] 
 D-Day
 
 Soldiers, Sailors and Airmen of the Allied Expeditionary Force!
 You are about to embark upon the Great Crusade, toward which 
 we have striven these many months. The eyes of the world are upon
 you. Your task will not be easy, as your enemy is well trained,
 well equipped and battle-hardened. But this is the year 1944!
 Our air offensive has seriously reduced their strength in the air
 and their capacity to wage war on the ground. The tide has turned!
 We will accept nothing less than full Victory!
 
 Allies:
 -move up the beach under a storm of lead to destroy the barbed-wire
 barrier with your bangalore
 -up on the bluff, use teamwork to capture the THREE Axis machine-gun nests
 -after moving up, fight inland, again using teamwork to capture the remaining
  TWO Axis strongholds
 -you may use the TNT in the crates to destroy the Axis flak88 cannons
 
 Axis:
 -defend the Atlantic Wall against the Allied invaders with your weaponry
 -do not allow the Allies to move further inland!
 -successfully hold the invasion back for TWENTY minutes and Victory is yours!
 
 ----------------------------
 Research: Masako, c0w
 Textures: Masako, Kamikazi!
 Sounds:   Thunder_Weenie
 Models:   Agent~0, molotov_billy
 
 Special thanks to everyone above and these guys:
 Waldo
 AXIS
 Mugsy
 TunkeyMicket

Gallery[]

Tips:[]

If you play this map 'seriously' it can be extremely tough to play as either the Allies or Axis. There are two phases of the map. First, the beach head. Then second, the inner bounds. Although the Axis have sufficient defensive positions the Allies only require 3 'one-time' flag captures in each phase. Allied snipers 'should' have the advantage on the beach. Axis players should mainly focus on ambushing Allied players as they rush up through the map. Practice your sniping on this map. It's challenging for both sides to get good shots and  positions.----

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