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The M1 Carbine is a semi-automatic weapon featured in both Day of Defeat games. In the original game, it primary weapon for The Staff Sergeant, while in Day of Defeat: Source, it is the secondary weapon for the Rocketeer class.

Day of Defeat[]

The M1 Carbine has the same stopping power as the M1 Thompson, but has better penetration. Also, the rate of fire for the M1 is dependent on the user's trigger-pulling capabilities.

Carbine/Folding-Carbine: The M1 Carbine, or ".30 Cal. Carbine" was manufactured in greater numbers than any other American military firearm during the war.  The basic premise of the weapon was to arm rear-echelon troops (normally only armed with pistols, if anything) who could not be bothered to carry heavier rifles and machineguns.  This was especially important considering World War II was so much more mobile than World War I - troops behind the front line could be assaulted by the enemy without any notice.

Game Tips: The .30 Carbine round is not the same round used in other .30 caliber weapons – it is shorter, and much weaker.  Most enemies will require several hits to be taken out.

The M1 folding stock Carbine is essentially the same weapon as the M1 Carbine.  It was fitted with a folding stock and crude pistol grip, making it very useful for Airborne troops who had trouble carrying larger weapons.  

Game Tips: The .30 Carbine round is not the same round used in other .30 caliber weapons – it is shorter, and much weaker.  Most enemies will require several hits to be taken out.

Day of Defeat: Source[]

The M1 Carbine in Day of Defeat: Source remains almost the same. Its fire rate has been increased from that of the previous Day of Defeat. The power of the weapon, as well as the maximum amount of spare magazines that can be carried have been changed. Now, players can only hold 2 spare magazines, but the Carbine will have slightly more stopping power.

In game, the M1 Carbine deals 40 damage to the torso, 30 damage to legs and arms, and 100 damage to the head, making it one of the weaker hitting weapons in the game. The M1 Carbine has quite decent accuracy, capable of out-ranging assault classes and even supports. The rate of fire of the M1 Carbine entirely depends on how fast the player can click his/her mouse. It is advisable to save ammo when firing at enemies at a distance because the recoil can throw your bullets off. However, in close-quarters, it is best to click as fast as you can. The rate of fire from the M1 Carbine can potentially be faster than the MP40 SMG, giving you the edge in close-quarters.

Gallery[]

Shoot sound

Trivia[]

  • The M1 Carbine in DoD and DoD:S is not the M1A1 paratrooper version of the weapon which featured a folding stock made out of lightweight metals, as it has the full bodied wooden stock, but on para maps in original DoD the carbine has a folding stock, but handling remains the same.
  • The M1A1 Carbine's stopping power in both games have the same stopping power as that of the Thompson SMG.
Weapons of Day of Defeat
Rifle Bolt-action Kar98kSpringfieldLee-Enfield
Semi-auto M1 GarandM1 CarbineK43
Machine Guns Sub MP40M1 ThompsonStenM3
Light BARMP44FG42Bren
Medium Browning M1919MG34MG42
Explosives Launcher BazookaPanzerschreckPIATMortar
Grenade Mk 2StielhandgranateMills Bomb
Misc. Sidearms M1911LugerWebley
Melee SatchelSpadeKnife
Weapons of Day of Defeat: Source
Bolt-Action/Sniper Rifles Kar98k · Springfield
Semiautomatic Rifles M1 Garand · M1 Carbine
Submachine Guns MP40 · M1 Thompson
Support BAR · MP44
Machine Guns Browning M1919 · MG42
Sidearms M1911 · P38 · C96
Rocket Launchers Bazooka · Panzerschreck
Grenades Mk 2 · Stielhandgranate · Smoke Grenade · Rifle Grenade
Miscellaneous Satchel · Spade · Knife
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