Day of Defeat Wiki


Official Release[]

  • Released Day of Defeat

Gameplay Changes[]

  • Introduction of British troops
  • Added new weapons for British troops:
  • Enhanced FX for smoke, fire, rain, etc.
  • New sounds and music
  • Updated player and item models
  • Added rocket launchers for each faction. These weapons are not available in class selection menu and can be found scattered across the map:
  • Added the ability to drop primary weapons
  • Players now drop their primary weapon upon death

UI[]

  • Added an on-screen map displaying allies and thrown grenades
  • Added flag over the heads of friends and foes
  • Added pop-up help messages

Maps[]

Undocumented Changes[]

Gameplay Changes[]

  • Added a bipod for BAR
  • Added Mortar launchers on few maps
  • Added an auto-reload, enabled by default
  • Friendly-fire is now disabled by default
  • Replaced the freelook mode with a deathcam while spectating a team
  • Removed the bleeding mechanic
  • Removed the bandages
  • Players can now respawn on “Para” maps

Retail Differences[]

On May 6, 2003, the retail version of Day of Defeat 1.0 was released, featuring several additions compared to the MOD:

  • Added VGUI2 menu system, which completely overhaules interface - supports in and out of game configuration, server browsing, and more
  • New map dod_vicenza
  • Updated map dod_merderet (previosly called dod_ramelle)

References[]