Day of Defeat Wiki
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Beta 1.0 (12.01.2001)[]

Beta 1.1 (14.02.2001)[]

Beta 1.2 (04.05.2001)[]

  • - New spawn system
  • - New sounds
  • - New models
  • - New vgui pics
  • - New team (Spectators)
  • - New prone restriction (1 sec between prones)
  • - Modified Player Speeds (slower)
  • - Tweaked garand accuracy
  • - Fixed score system
  • - Thompson clip to 30 rounds
  • - New HLSTATS Compatible (www.hlstats.org)
  • - New Breathing system
  • - New Music System
  • - Map Fade ins
  • -------------------
  • New Server Settings
  • -------------------
  • Turn on\off Spectators Team
  • + mp_allowspectators 1\0 (turn on\off)
  • Turn on\off Bullet Whizz System
  • + mp_bulletwhizz 1\0 (turn on\off)
  • -------------------
  • New Client Settings
  • -------------------
  • Turn off client Bullet Ejects
  • + cl_bulletejects 1\0 (turn on\off)
  • Timeleft Console Command
  • + timeleft
  • Next Map Console Command
  • + nextmap

Beta 1.3 (04.06.2001)[]

  • - New sounds
  • - New German 98k (bayonet)
  • - Fixed Grenades left behind on team changes
  • - Fix Score board
  • - Shooting team mates when FF is off dont slow u down
  • - Fix Jerky Round Freezes
  • - Fix Spawn System
  • - New Client Side Effects
  • - New Thompson Model
  • - Lag problems
  • - Fixed Team only doors
  • - Fixed Model hitboxes
  • - Fixed Weapon holding animations
  • - New dod_koln
  • - New dod_cherbourg
  • - Cleaned up directory structure

Beta 1.3b (27.07.2001)[]

  • - redone spawn speed system
  • - fixed bandaging cheat
  • - fixed prone speed cheat
  • - fixed mp_friendlyfire
  • - fixed sprites showing 'black box' on some cards
  • - fixed transparency of explosions
  • - new explosion sprites
  • - new weapon sounds
  • - other new sounds
  • - updated dod_snowtown
  • - updated dod_cherbourg readme
  • - hopefully the last update before beta 2!

Beta 2.0 (06.02.2002)[]

  • Recoil - Recoil is now applied to every weapon that fires in DoD. When in duck\prone, your recoil will be reduced.
  • MG Classes - The mg42\30 cal is the only weapon you get when you choose this class. When firing the weapon without its tripod\bipod down your accuracy and stamina is aweful. To place your bipod\tripod down, you must go prone. Once prone, hit your SECONDARY fire button (2nd mouse button), the tripod will go down. Your accuracy will be greatly improved. Your views are limited while your tripod\bipod is down. You cannot get up, or move until your bipod\tripod is brought back up (Secondary fire button again). You only get 2 belts of ammo, so shoot wisely, light inf. carries 1 belt of ammo for mger, they can run them to you. You can only reload when prone and tripod\bipod is down. Also new entity for mappers, a sand bag placement, so you can place your bipod\tripod down while standing up, as long as you are behind the sand bag entity.
  • Prone System - The views do not go all the way down, I am aware of this, valve will help me fix this before release. Once down, your view will sway back and forth while moving, once stopped your view slowly resets to center screen. You can not fire while moving in prone.
  • Movement System - New movement system. 2 new movement types, jog (default) and sprint (shift key). Hold down the shift key to get a quick burst of running speed, will drain stamina.
  • New Scoped Kar - replaces the gewehr sniper rifle. Same firing as spring, single shot reload.
  • New Spade - All germans, cept sniper, get the spade (shovel), replaces the youth knife.
  • New Sound System - Just the start of our new sound system, everything is heard by others, from breathing, to jiggling of pack and equipment while moving and jumping.
  • New Effects System - Not finished, so far we have the new shrapnel system in. When explosions go off tiny bits of shrapnel shoot out with smoke effects which follow it as it bounces around.
  • New Sniper System - When zooming in, your screen fades into the scope to represent your eyes settling into the scope, when you move you come out of the scope. Scope stays zoomed in for a second after shot, to let you see how your shot was.
  • New Animation System - New death animations, new jog\walk\crouch animations, new getup\get down prone animations, new mg42 bipod out\in animations, new hand signal animations (ties into the voice commands, and also can be done by themselves for silent times). When zooming in with Sniper rifles, your player actually does a zoomin animation.
  • New Hud - All colored, better functionality for map goals, objective timers, objective status, and reinforcement timer.
  • New file\directory system - All files in lower case lettering, deleted lots of unused files, redid the paths for directories to clean up our structure. NO UPPERCASE FILES !!!
  • New Weapon models
  • New Sounds
  • New Objectives System - Mugsy will write up a file that helps better explain how to use this system for mappers.
  • New Fog System - 2 versions, the Valve version of OpenGL, and then the plain OpenGL version. cl_fog (1 = opengl, 2 = valve). You can set the color of it with (cl_fog_red, cl_fog_green, cl_fog_blue) give those a RGB value, default is 192 for each (grey). cl_fog_start is used to show where the fog starts in relation to your view point, cl_fog_end is the ending point for it in relation to your view as well.

Beta 2.1 (10.05.2002)[]

  • added dod_koln
  • - added dod_cherbourg
  • - many map tweaks and fixes
  • - reduction in texture usage in maps
  • - reduced kar accuracy
  • - grenadier down to 3 grenades
  • - increased garand damage
  • - reduced garand recoil
  • - reduced grenade damage
  • - increased grenade throwing time
  • - decreased MG accuracy
  • - increased sniper rifle damage
  • - fixed sniper sway
  • - fixed MG overheating speed
  • - improved HLTV support - shows flags, objects, grenades, death messages and scoreboard!
  • - optimized netcode
  • - fixed lag on map start bug (VModEnable bug)
  • - fixed cheats / exploits
  • - 'sharp' crosshair, includes alternate coloured crosshair
  • - removed ability to 'water snipe'
  • Note: If you are visually impaired, and can't see our nice red crosshair, or if you just have something against red, you can swap it with a blue one. Browse to your  Half-Life\dod\sprites directory and find a file called 'dodcross.spr'. Rename this file to 'dodcross.red.spr'. Now find a file called 'dodcross.blue.spr'. Rename this file to 'dodcross.spr'. Now your crosshair will be blue!

Beta 3.0 (11.07.2002)[]

Beta 3.1 (07.08.2002)[]

  • Added anti-cheat protection
  • Fixed textures problem in basic.wad
  • Fixed para round timer not ending round on 0:00
  • Fixed +Use exploit
  • Added garand\carbine selection to light inf. in normal dod gameplay
  • Added thompson\grease gun selection to assault inf. in normal dod
Gameplay
  • Added k43\kar selection to light inf. in normal dod gameplay
  • Took away 1 grenade from axis light inf.
  • Fixed switching classes while dying sets reinforcements to 0:00
  • Added K43 normal gameplay sleeve texture in coding
  • Added\Edited Vgui class menus and pics
  • New Bar model tweak
  • New menu background
  • New playermodels (skins)
  • New weapons (skins)

Beta 3.1b (08.08.2002)[]

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