Day of Defeat Wiki
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Alpha 1 (early 2000)[]

privately tested

Alpha 2 (early 2000)[]

privately tested

Alpha 3 (early 2000)[]

privately tested

Alpha 4 [08.04.00][]

  • Fixed MP44
  • New player skins
  • New menu
  • New HUD
  • Added/updated several maps

Alpha 5[]

Alpha 5.5[]

Alpha 6 [27.09.2000][]

was the next public release

*** this alpha contains many large bugs that are being worked on ***

*** so dont freak out when it does strange things. ***

  • Voice messages
  • Grenades
  • Partially working client side prediction
  • Updated all maps
  • New HUD items
  • Other fixes

Alpha 6.5 [15.10.2000][]

** Several large bugs still exist **

** be warned **

  • Don't bleed on team hits with Friendly Fire is on
  • Pain sounds added
  • When you die its no longer the Half-Life jumpsuit sound
  • Death sounds - simply pain sounds. Allow future addition of death sounds
  • Fixed puff not playing properly
  • New voices, bind to voice_menu1 and voice_menu2
  • Hands of grenade models now match the class holding them
  • Fixed when out of ammo holding down the reload key makes you reload even when your out of ammo

Alpha 6.6 [16.10.2000][]

  • Fix some missing wads and sounds
  • Billy had some updated models but alas, he was too late for this patch
  • (also some secret feature testing by Mugsy)

Alpha 6.7 (28.10.2000)[]

  • Lots of stuffs!
  • New MP44 model
  • MP40 now works properly
  • Dying while zoomed no longer spawns you zoomed
  • Origins modified for all View models
  • Less RED-out on take damage changed from 70->100
  • Decrease damage of grenades - 250 to 200
  • More tracers 1/3 -> 1/2
  • g43 and k98 selection icons fixed
  • New grenade bounce sounds
  • New knife swing sounds
  • New grenade throw sound
  • Falling damage toned down
  • Heavy and medium classes speeded up
  • k98 Damage upped 100 -> 110
  • Pistol Damage upped 20 -> 30
  • Death messages are back in
  • Footstep sounds work on all classes
  • Class descriptions in class selection menu
  • Class pics in class selection menu - with placeholder images
  • New voice commands: medic, hold this position, drop your guns, I need ammo, I need backup, take cover
  • Voice command menus reorganized
  • For mappers:
    • info_initial_player_allies
    • info_initial_player_axis
    • These are spawn points where players will spawn when first
  • Joining the game or when they change teams
  • Feel free to leave them out and it will work as normally.
  • useful for starting troops in the action and having the
  • reinforcement point be farther back
  • - territorial control:
  • dod_control_point
  • dod_control_point_master
  • ( dod_control_area to be added later )
  • - updated map dod_caen
  • - updated map dod_bliss
  • * notes *
  • The knife is still broken, and many features are missing that I just havent finished, but I think this patch is the best one yet.. (Mugsy)

Alpha 6.8 (06.11.2000)[]

  • TEMP ANIMATIONS!
  • PRONE!! - bind something to 'prone'
  • mp40 crosshair and selection sprite showing up
  • mp40 playing the right sound
  • new knife swing sounds
  • universal garand TING
  • back to 1/3 tracers
  • slowing when holding the object temp removed due to bugginess
  • fixed team points carrying across levels
  • point names show on point capture
  • control point default reset model is w_pole.mdl instead of a grenade
  • fixed ammo passing - now with clip models!
  • added sniper vgui class selection pics
  • new colt, luger sounds
  • new colt model
  • new luger model
  • new springfield model
  • many model fixes and tweaks
  • increased ammo carrying capacity of riflemen
  • fixed numbers not showing on hud
  • fixed springfield shooting double bullets
Console Commands
  • max_shells X
  • X = maximum number of shells at one time
  • stopbleed - stop yourself bleeding, causes 5 second delay in next attack
  • voice_menu1 - brings up the voice menu
  • voice_menu2 - brings up voice menu 2
  • dropammo - throws a clip of ammo
  • prone - go prone!
  • stopbleeding - patches the bleeding. no firing for 4 seconds

Alpha 6.9 (06.12.2000)[]

  • Lots of changes!
  • client predicted zooming
  • lowered falling damage
  • removed running and strafing stamina penalty
  • increased jumping penalty ( 30 -> 40 )
  • arm damage same as torso damage
  • fixes to prone - no more prone ducking or jumping
  • fade to black on death - instant fade now.
  • respawn in waves
  • both knives work
  • red damage lessened even more
  • fixed order of classes in menu
  • no more voices while dead
  • sniper scope black out - springfield and G43
  • 4 grenades for kar guy
  • walking now works
  • new indicators in scoreboard
  • dead players
  • which players have objects
  • players should only gib on grenade damage now
  • removed mp40 semi-auto
  • reduced redout on headshots and bleeding
  • remove shell ejects on bolt action rifles
  • timed the spring and mp40 reloads
  • +commandmenu activates the vgui command menu
  • single commands for voice commands:
    • voice_sniper
    • voice_attack
    • voice_fallback
    • voice_cover
    • voice_flank
    • voice_grenade
    • voice_yessir
    • voice_left
    • voice_right
    • voice_hold
    • voice_medic
    • voice_needammo
    • voice_backup
    • voice_takecover
    • voice_dropguns
  • variable skinned handgrenade v_ models
  • Private Chat - use the command "say_Mugsy Hello Mugsy" -> "(PRIV) You: Hello Mugsy"
  • team scores resetting on all points captured fixed
  • grenades hurt windows but not people ( grenade hits )
  • team triggers
  • team doors
  • breakables reset on round restart
Weapon changes
  • BAR
    • power up ( 60 -> 65 )
    • accuracy up ( 0.025 -> 0.020 )
    • rof down - a bit slower - 500 ( 0.11 -> 0.12 )
  • Garand - speed down ( 350 -> 325 )
  • Thompson - accuracy the same as the Mp44 ( 0.015 -> 0.025 )
  • Springfield - slow them to medium speed ( 300 -> 275 ), accuracy 100% when zoomed
  • rifle accuracy when not ( 0.01 )
  • colt - less accurate ( 0.03 -> 0.035 )
  • tommy damage ( 30 -> 40 ), faster rof ( 0.3 -> 0.2 )
  • MP44 - rof - > 900 rpm ( 0.1 -> 0.09 )
  • MP40 - rof - > 900 rpm -0.07 ( 0.12 -> 0.09 ), accuracy same as mp44 ( 0.015 -> 0.025 )
  • G43 - slow the guys.. medium speed (300 -> 200 ), perfect accuracy while zoomed
  • Luger Handgun - rof to tommy level ( 0.2 -> 0.085 )
  • mp40 damage ( 30 -> 40 ), worse accuracy ( 0.03 -> 0.035 )

Alpha 7.0 (21.12.2000)[]

  • - more new anims
  • - new player models compiled for new anims
  • - Reinforcements respawn system is working
  • - mp_respawntime X ( x is respawn delay in seconds )
  • - default is 30 seconds
  • - longer between bolt action .. anim cutting off - springfield
  • - in and out on sniper shots
  • - fixed scope sprite staying
  • - fixed crash on 'say' in dedicated servers
  • - player id now shows ally/enemy properly
  • - class limits
  • default to no limits ( -1 )
  • mp_limitalliessniper
  • mp_limitalliesassault
  • mp_limitalliesheavy
  • mp_limitallieslight
  • mp_limitaxissniper
  • mp_limitaxisassault
  • mp_limitaxisheavy
  • mp_limitaxislight
  • death message icons fixed
  • new luger, colt view models

Alpha 7.1 (30.12.2000)[]

  • - Fixed Spawn System Bug
  • - Spectators\Dead can now see chat system and speak
  • - Fixed Spawn System Bug - Timer wont go away on round restarts & Map Changes
  • - Fixed Death Chat system - couldnt see each others chat(s)
  • - Spectators\Dead can now see chat system and speak
  • - Spawning spectators hearing spawn sounds
  • - Restricted Changing of teams to once between spawns
  • - Basically rewrote the way the spawn system acts PLEASE TEST THIS AS MUCH AS POSSIBLE
  • - Can only chase cam your team mates
  • - Added and Fixed Bullet Penetration System
  • - fixed All Team members see the Cannot Change Teams again msg
  • - fixed If holding any buttons down when killed your spawn system dies for team
  • - fixed Grenade tossin bug (thinx)
  • - sleeves corrected for several classes
  • - text gets cut off when capping point - now it wraps around
  • - now shows correct label for class names in vgui
  • - slow when zoomed is now fixed ( from 7.0x somewhere ) by AXIS
  • - Hud Icon for when a player has the object - variable depending on
  • - fixed the light and assault labels in vgui being switched
  • - Added New Ambience Sounds for Mappers
  • - Tweaked Shooting Aim holds
  • - Fixed Prone Grenade Tosses animations
  • - New dod_dam
  • - New dod_bliss
  • - New dod_omaha
  • - 98k Fix
  • - Gewehr Fix
  • - Mp40 Fix
  • - Mp44 Fix
  • - Springfield fix (p_model)
  • - Garand fix (p_model)

Alpha 7.2 (01.01.2001)[]

  • - Garand Accuracy tweak down
  • - Gewehr Accuracy tweak down
  • - American Light Class minus 1 Grenade (2 total)
  • - German Light Class plus 1 Grenade (5 total)
  • - NULL Player Fix (untested)

Alpha 7.3 (01.05.2001)[]

  • - Say_team taken out while dead
  • - Private Chat Taken out while dead
  • - Grenades fixed
  • - Spawn System Fixed
  • - NULL Player Fix
  • - Server Resource Leak Fixed
  • - Spectator Spawning Tweaked
  • - Hud Icon in different Resolutions fixed
  • - MP40 and MP44 reworked
  • - MP40 as MP45 fixed
  • - New player models
  • - Tweaked Animations
  • - Looking up when coming out of prone fixed
  • - New VGUI Allie Pics
  • - New dod_lastchance
  • - New dod_valley
  • - New dod_northville
  • - New dod_mainz
  • - New dod_caen
  • - German Light Class minus 1 grenade (4 total)

Alpha 7.3b (01.06.2001)[]

  • Fix Server Spawn Bugs
  • Better Netcoding ( Servers set sv_unlag 1 in your settings)
  • New Weapon Sounds
  • Tweaked player models
  • Fixed mp_respawntime 0 and below bugs
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