Alpha 1 (early 2000)[]
privately tested
Alpha 2 (early 2000)[]
privately tested
Alpha 3 (early 2000)[]
privately tested
Alpha 4 [08.04.00][]
- Fixed MP44
- New player skins
- New menu
- New HUD
- Added/updated several maps
Alpha 5[]
Alpha 5.5[]
Alpha 6 [27.09.2000][]
was the next public release
*** this alpha contains many large bugs that are being worked on ***
*** so dont freak out when it does strange things. ***
- Voice messages
- Grenades
- Partially working client side prediction
- Updated all maps
- New HUD items
- Other fixes
Alpha 6.5 [15.10.2000][]
** Several large bugs still exist **
** be warned **
- Don't bleed on team hits with Friendly Fire is on
- Pain sounds added
- When you die its no longer the Half-Life jumpsuit sound
- Death sounds - simply pain sounds. Allow future addition of death sounds
- Fixed puff not playing properly
- New voices, bind to voice_menu1 and voice_menu2
- Hands of grenade models now match the class holding them
- Fixed when out of ammo holding down the reload key makes you reload even when your out of ammo
Alpha 6.6 [16.10.2000][]
- Fix some missing wads and sounds
- Billy had some updated models but alas, he was too late for this patch
- (also some secret feature testing by Mugsy)
Alpha 6.7 (28.10.2000)[]
- Lots of stuffs!
- New MP44 model
- MP40 now works properly
- Dying while zoomed no longer spawns you zoomed
- Origins modified for all View models
- Less RED-out on take damage changed from 70->100
- Decrease damage of grenades - 250 to 200
- More tracers 1/3 -> 1/2
- g43 and k98 selection icons fixed
- New grenade bounce sounds
- New knife swing sounds
- New grenade throw sound
- Falling damage toned down
- Heavy and medium classes speeded up
- k98 Damage upped 100 -> 110
- Pistol Damage upped 20 -> 30
- Death messages are back in
- Footstep sounds work on all classes
- Class descriptions in class selection menu
- Class pics in class selection menu - with placeholder images
- New voice commands: medic, hold this position, drop your guns, I need ammo, I need backup, take cover
- Voice command menus reorganized
- For mappers:
- info_initial_player_allies
- info_initial_player_axis
- These are spawn points where players will spawn when first
- Joining the game or when they change teams
- Feel free to leave them out and it will work as normally.
- useful for starting troops in the action and having the
- reinforcement point be farther back
- - territorial control:
- dod_control_point
- dod_control_point_master
- ( dod_control_area to be added later )
- - updated map dod_caen
- - updated map dod_bliss
- * notes *
- The knife is still broken, and many features are missing that I just havent finished, but I think this patch is the best one yet.. (Mugsy)
Alpha 6.8 (06.11.2000)[]
- TEMP ANIMATIONS!
- PRONE!! - bind something to 'prone'
- mp40 crosshair and selection sprite showing up
- mp40 playing the right sound
- new knife swing sounds
- universal garand TING
- back to 1/3 tracers
- slowing when holding the object temp removed due to bugginess
- fixed team points carrying across levels
- point names show on point capture
- control point default reset model is w_pole.mdl instead of a grenade
- fixed ammo passing - now with clip models!
- added sniper vgui class selection pics
- new colt, luger sounds
- new colt model
- new luger model
- new springfield model
- many model fixes and tweaks
- increased ammo carrying capacity of riflemen
- fixed numbers not showing on hud
- fixed springfield shooting double bullets
- Console Commands
- max_shells X
- X = maximum number of shells at one time
- stopbleed - stop yourself bleeding, causes 5 second delay in next attack
- voice_menu1 - brings up the voice menu
- voice_menu2 - brings up voice menu 2
- dropammo - throws a clip of ammo
- prone - go prone!
- stopbleeding - patches the bleeding. no firing for 4 seconds
Alpha 6.9 (06.12.2000)[]
- Lots of changes!
- client predicted zooming
- lowered falling damage
- removed running and strafing stamina penalty
- increased jumping penalty ( 30 -> 40 )
- arm damage same as torso damage
- fixes to prone - no more prone ducking or jumping
- fade to black on death - instant fade now.
- respawn in waves
- both knives work
- red damage lessened even more
- fixed order of classes in menu
- no more voices while dead
- sniper scope black out - springfield and G43
- 4 grenades for kar guy
- walking now works
- new indicators in scoreboard
- dead players
- which players have objects
- players should only gib on grenade damage now
- removed mp40 semi-auto
- reduced redout on headshots and bleeding
- remove shell ejects on bolt action rifles
- timed the spring and mp40 reloads
- +commandmenu activates the vgui command menu
- single commands for voice commands:
- voice_sniper
- voice_attack
- voice_fallback
- voice_cover
- voice_flank
- voice_grenade
- voice_yessir
- voice_left
- voice_right
- voice_hold
- voice_medic
- voice_needammo
- voice_backup
- voice_takecover
- voice_dropguns
- variable skinned handgrenade v_ models
- Private Chat - use the command "say_Mugsy Hello Mugsy" -> "(PRIV) You: Hello Mugsy"
- team scores resetting on all points captured fixed
- grenades hurt windows but not people ( grenade hits )
- team triggers
- team doors
- breakables reset on round restart
- Weapon changes
- BAR
- power up ( 60 -> 65 )
- accuracy up ( 0.025 -> 0.020 )
- rof down - a bit slower - 500 ( 0.11 -> 0.12 )
- Garand - speed down ( 350 -> 325 )
- Thompson - accuracy the same as the Mp44 ( 0.015 -> 0.025 )
- Springfield - slow them to medium speed ( 300 -> 275 ), accuracy 100% when zoomed
- rifle accuracy when not ( 0.01 )
- colt - less accurate ( 0.03 -> 0.035 )
- tommy damage ( 30 -> 40 ), faster rof ( 0.3 -> 0.2 )
- MP44 - rof - > 900 rpm ( 0.1 -> 0.09 )
- MP40 - rof - > 900 rpm -0.07 ( 0.12 -> 0.09 ), accuracy same as mp44 ( 0.015 -> 0.025 )
- G43 - slow the guys.. medium speed (300 -> 200 ), perfect accuracy while zoomed
- Luger Handgun - rof to tommy level ( 0.2 -> 0.085 )
- mp40 damage ( 30 -> 40 ), worse accuracy ( 0.03 -> 0.035 )
Alpha 7.0 (21.12.2000)[]
- - more new anims
- - new player models compiled for new anims
- - Reinforcements respawn system is working
- - mp_respawntime X ( x is respawn delay in seconds )
- - default is 30 seconds
- - longer between bolt action .. anim cutting off - springfield
- - in and out on sniper shots
- - fixed scope sprite staying
- - fixed crash on 'say' in dedicated servers
- - player id now shows ally/enemy properly
- - class limits
- default to no limits ( -1 )
- mp_limitalliessniper
- mp_limitalliesassault
- mp_limitalliesheavy
- mp_limitallieslight
- mp_limitaxissniper
- mp_limitaxisassault
- mp_limitaxisheavy
- mp_limitaxislight
- death message icons fixed
- new luger, colt view models
- - updated maps in this patch:
- dod_caen
- dod_mainz
- dod_bliss
- dod_seg1
- dod_tstation
- dod_oslo
- - new map: dod_vn61 by Sector-Effector
- maps outstanding - get me new versions of these mappers!
- dod_seg3
- dod_dam
- dod_omaha
- dod_northville
- dod_valley
- dod_wtcity
- dod_pontduhoc
- dod_casino
- dod_snowtown
Alpha 7.1 (30.12.2000)[]
- - Fixed Spawn System Bug
- - Spectators\Dead can now see chat system and speak
- - Fixed Spawn System Bug - Timer wont go away on round restarts & Map Changes
- - Fixed Death Chat system - couldnt see each others chat(s)
- - Spectators\Dead can now see chat system and speak
- - Spawning spectators hearing spawn sounds
- - Restricted Changing of teams to once between spawns
- - Basically rewrote the way the spawn system acts PLEASE TEST THIS AS MUCH AS POSSIBLE
- - Can only chase cam your team mates
- - Added and Fixed Bullet Penetration System
- - fixed All Team members see the Cannot Change Teams again msg
- - fixed If holding any buttons down when killed your spawn system dies for team
- - fixed Grenade tossin bug (thinx)
- - sleeves corrected for several classes
- - text gets cut off when capping point - now it wraps around
- - now shows correct label for class names in vgui
- - slow when zoomed is now fixed ( from 7.0x somewhere ) by AXIS
- - Hud Icon for when a player has the object - variable depending on
- - fixed the light and assault labels in vgui being switched
- - Added New Ambience Sounds for Mappers
- - Tweaked Shooting Aim holds
- - Fixed Prone Grenade Tosses animations
- - New dod_dam
- - New dod_bliss
- - New dod_omaha
- - 98k Fix
- - Gewehr Fix
- - Mp40 Fix
- - Mp44 Fix
- - Springfield fix (p_model)
- - Garand fix (p_model)
Alpha 7.2 (01.01.2001)[]
- - Garand Accuracy tweak down
- - Gewehr Accuracy tweak down
- - American Light Class minus 1 Grenade (2 total)
- - German Light Class plus 1 Grenade (5 total)
- - NULL Player Fix (untested)
Alpha 7.3 (01.05.2001)[]
- - Say_team taken out while dead
- - Private Chat Taken out while dead
- - Grenades fixed
- - Spawn System Fixed
- - NULL Player Fix
- - Server Resource Leak Fixed
- - Spectator Spawning Tweaked
- - Hud Icon in different Resolutions fixed
- - MP40 and MP44 reworked
- - MP40 as MP45 fixed
- - New player models
- - Tweaked Animations
- - Looking up when coming out of prone fixed
- - New VGUI Allie Pics
- - New dod_lastchance
- - New dod_valley
- - New dod_northville
- - New dod_mainz
- - New dod_caen
- - German Light Class minus 1 grenade (4 total)
Alpha 7.3b (01.06.2001)[]
- Fix Server Spawn Bugs
- Better Netcoding ( Servers set sv_unlag 1 in your settings)
- New Weapon Sounds
- Tweaked player models
- Fixed mp_respawntime 0 and below bugs