Day of Defeat Wiki
Advertisement
DoD

Day of Defeat Classic box art

For its sequel, see Day of Defeat: Source.

Day of Defeat (also known as "DoD") is a team-based, multi-player, World War II, First-Person Shooter (FPS) computer game of the European Theater of World War II. It takes place around the year of 1944.

Gameplay[]

'Day of Defeat is a 3-D multiplayer shooter that simulates squad-level infantry combat between the adversaries of World War II's European Theatre; the Allies (United States Army or British Army) and the Axis Powers (Wehrmacht). The goal is to complete various mission objectives, varying from capturing flags scattered across the map to the destruction of key objective installations. Players can choose between British or American Allies armies and German Axis armies. A round begins with two opposing teams starting simultaneously in their respective spawn area of a map. A round ends when one team accomplishes all of its objectives or the timer for the round reaches 0. Player casualties become reinforcements which are supplied according to a timer. The reinforcements originate at spawn and can be composed of anywhere from 1 soldier to the entire team. The reinforcement timer is usually between 10-20 seconds, but this time may vary from server to server. Like other Half-Life mods, Day of Defeat tracks each player's accomplishment in team objectives, how many enemies each player has killed and how many times each player has died.

The game also tallies these statistics for the entire team, this reflects the team's score which is primarily based on objectives. After many rounds, the game ends when a set time limit expires, and the team with the most objectives achieved is the winning team regardless of kills or casualties, except in the case where both teams have not achieved any objectives or are tied in the objective score. The scoreboard is displayed and the game is restarted with another map or the same map, depending on the server.

Map Objectives[]

Day of Defeat maps do not always require that both teams have the same objectives. Some of the more popular maps have different objectives for both teams.

  1. Conquest Mode (Or "Capture the Flag") Players can capture a flag by standing near the flag for a certain amount of time. Certain flags require more than 1 player for capture. Flags are presented as either uncaptured (Grey), Axis (German Cross) or Allies (White Star in a Green Background or the Union Flag if the Allied team is British). Certain maps such as dod_charlie do not allow a captured flag to be recaptured by the defending team.
  2. Destroy target Players destroy a target by first planting a bomb at the target. The bomb is obtained from the spawn area, fallen team mates, or from the enemy spawn and vice versa. To plant the bomb, the player has to just stand within the designated bomb area. Bombs once planted cannot be defused or removed and will detonate in a sizeable explosion that is capable of killing both friend and foe alike. In certain maps such as dod_jagd, players may destroy targets (enemy tanks)with the use of either Satchels or Rocket Launchers.
  3. Capture target: This is a variation of the Capture The Flag mode. Instead of a flag, a target (truck, airplane, or building) can be captured.
  4. Capture item: Players attempt to capture an item (secret documents) and return it to a designated location.

History[]

Read more: Day of Defeat Update Log

Day of Defeat (DOD) began as a Half-Life 3rd party mod in 2001. Later, the DoD team joined Valve Software and produced a standalone version published through Activision. DoD (ver.1.0) was officially released in May 2003. It was converted over to the Steam delivery system in version 1.1. Steam is now required to play DoD. Day of Defeat: Source was released on September 26, 2005. With the initial release of the game (when classes included only Support Infantry, Sergeant, Rifleman or Sniper), choosing a class determined the speed of the player. Rifleman moved the fastest and Support Infantry moved the slowest. Sergeants moved at a medium pace. With the release of Beta 2.0 in October 2001, players witnessed the expansion of character classes and the speed differential was eliminated. This version added the Allied Staff Sergeant class who carried an M1 Carbine. The Axis Sniper Rifle from the Beta 1.x releases, (the Gewehr 43), was replaced with a scoped model of the Karabiner 98K (K98k in-game), in order to more effectively balance the Axis and Allied sniper classes. Furthermore, both sides now received general Purpose Machine Guns (.30 Caliber Browning M1919 for the Allies, and the MG34 and MG42 models for the Axis), which added a new tactical element to the game.

Also, so called head-bobbing or gun-sway was introduced, so players could no longer simply point and shoot while moving, but now had to stand still for improved accuracy. Gun kick was also introduced, and kneeling and lying down alleviated this and made a player's shot more accurate. Beta 3.0 was released in July 2002 and added the Allied Sergeant, who carried a M3 Grease Gun, as well as the para gameplay mode which was similar to Counter-Strike in that players did not re-spawn until the end of the round.The Germans could now also choose between two models of the powerful and deafeningly loud FG 42 Fallschirmjäger (bipod/scope) and the Gewehr could now be selected as a class, in order to compete with the semi-automatic Garand rifle the Allies used. Valve then made Day of Defeat an official valve mod and released 1.0v in May 2003 which featured a lot of changes. Activision distributed a retail version of the game though it could still be downloaded for free, if the player has Half-Life. Later version 1.1 became the first Steam release. 1.0 included quite a few new features. The pace of the game was increased, which helped to attract new players.

Friendly-fire was made non-default, an on-screen map where one's allies and thrown grenades were displayed was added, as was a Battlefield-style flag hanging over the head of friends and foes for identification. Pop-up help messages, spoken by a dog wearing a helmet (in the same vein as Microsoft's Office Assistant), also appeared in v1.0. Bleeding -a key feature of the betas- was removed, as testing found that new players had difficulty understanding the concept of pressing the bandage key when health could not be recovered. Night time battlefields were removed as they tended to be the least-played of the beta maps. Version 1.0 also included auto-reload (which defaulted to "always on"), some new maps and major modifications to some old maps (eg. Anzio). At first old players felt that the Garand had been made weaker, adding an Axis bias to the game. It was later learned that there were issues with hitboxes, which caused a lot of shots to register as hitting different body parts and doing less damage. British Troops were also issued in 1.0, but were only featured in 3 maps and had only 5 weapon classes.

The American Bazooka, German Panzershreck and British PIAT became independent classes in 1.2v and Mortar-classes were proposed, but never got released. Para-maps were kept, but the special gameplay was removed and replaced by the traditional Flag-capture or objective gameplay. Version 1.0 also introduced the bipod for the BAR, allowing for it to be deployed in the same locations as the machine guns and FG42s. In September 2005 Day of Defeat: Source was released.

Factions[]

There are two selectable factions that are Allied and Axis. In some maps, Allied team consist of United States Army while the others British Army. The Axis team is always Wehrmacht.

Classes and Weapons[]

Day of Defeat features historical weaponry used during World War II, them and what selectable classes that use them are listed below.

Class Americans British Axis
Rifleman M1 Garand
Mk 2 Grenades (x2)
M1911
Knife
Lee-Enfield
Two Mills Bombs
Webley Mk IV
Knife
Kar98k
Two Stielhandgranates
Luger
Spade/Knife
Staff Sergeant M1 Carbine
Two Mk 2 Grenades
M1911
Knife
N/A K43, Two Stielhandgranates
Luger
Spade/Knife
Master Sergeant M1 Thompson
One Mk 2 Grenade
M1911
Knife
Sten
One Mills Bomb
Webley Mk IV
Knife
MP40
One Stielhandgranate
Luger
Spade/Knife
Sergeant M3
One Mk 2 Grenade
M1911
Knife
N/A N/A
Sniper M1903
M1911
M1918 trench knife
Scoped Lee-Enfield
Webley Mk IV
Knife
Scoped Kar98k
Luger
Spade/Knife
Support Infantry BAR
One MK 2 grenade
Colt M1911
Knife
Bren
One Mills Bomb
Webley Mk IV
Knife
MP44
One Stielhandgranante
Luger
Knife
FG42-Zweibein N/A N/A FG42
One Stielhandgranante
Luger
Knife
FG42-Zielfernrohr N/A N/A Scoped FG42
One Stielhandgranante
Luger
Knife
Machine Gunner M1919
Colt M1911
Knife
N/A MG42
Luger
Spade/Knife
MG34-Schütze N/A N/A MG34
Luger
Spade/Knife
Bazooka Bazooka
M1911
Knife
PIAT
Webley Mk IV
Knife
Panzerschreck
Luger
Spade/Knife
Mortar Mortar
M1911
Knife
Mortar
Webley Mk IV
Knife
Mortar
Luger
Spade/Knife

Players may also drop their main weapon in order to pick up those left by dead soldiers or discarded by other players, this Allied players can wield Axis guns and vice versa.

Controls[]

Along with the standard movement controls of any first-person shooter game, Day of Defeat has several other controls.

Sprint

Holding the sprint button is used to make a quick dash. The player will lose stamina during the sprint. If there is no more stamina, the player stops sprinting and moves very slowly. The player can regain stamina by crouching, walking or going prone. The player can stop sprinting at any time by releasing the sprint button (Default controls is SHIFT).

Prone

A player can go prone by pressing the prone button. A player in prone position will have increased accuracy and lower recoil while firing his weapon. Certain weapons can also be deployed such as the Medium Machine Guns by right-clicking. Players can stand up by pressing the prone button while in prone position. However, if a weapon has been deployed, it will have to be un-deployed by right-clicking again before the player can get back up. It takes a second or two until the weapon can be used (Default controls is Z).

Drop Weapon

The player may drop the tertiary (third) weapon by pressing the "drop weapon" key. This allows the player to swap to a weapon left on the ground by someone else, thus acquiring a weapon that the class would not normally have, including the weapons of enemies. This only works with the main weapon, and not with melee weapons (knives/shovels) or handguns (Default controls is G).

Drop Grenade

The player can drop a grenade that has been primed (by pressing the mouse button) by pressing the "Pick Up Grenade/Use Item" button (default E). This allows the player to throw a grenade that will detonate more quickly, as part of its detonation sequence is used up by dropping it. The player can also pick up the thrown grenades of friends and foes and throw them if they have enough time. If the player primes a grenade and drop it, they have the typical five seconds that a grenade takes being thrown regularly to throw the grenade. Should the player fail, the grenade will detonate in their hand and they will immediately die.

Suicide grenade

The player can carry a primed grenade into a group of enemies and kill or injure all those around that are within range.

Drop Ammo

There are 2 drop ammo buttons. 1 button drops ammo for the same class as the player. The other drops a box of ammunition's for the MG36 or MG42 class. The other player can pick up the ammo by walking over it. In the latest version this has been changed to one button and the ammunition dropped is usable by any class on the team.

Bandage

If bleeding, the player must bandage himself to prevent death. Bleeding normally occurs if the player survives an attack which causes near fatal damage. This feature was removed after Day of Defeat left the betas, although a medic class was proposed.

Bots[]

Although Day of Defeat is primarily multiplayer online, an offline mode with user-created bots (computer-controlled opponents) can also be played. Popular DoD bots are SturmBOT and ShrikeBot. It is also possible for the server admin to add an arbitrary number of bots to the game.

Requirements[]

Windows
  • MINIMUM: 500 mhz processor, 96mb ram, 16mb video card, Windows XP, Mouse, Keyboard, Internet Connection
  • RECOMMENDED: 800 mhz processor, 128mb ram, 32mb+ video card, Windows XP, Mouse, Keyboard, Internet Connection

Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.

macOS
  • Minimum: OS X Snow Leopard 10.6.3, 1GB RAM, 4GB Hard Drive Space,NVIDIA GeForce 8 or higher, ATI X1600 or higher, or Intel HD 3000 or higher Mouse, Keyboard, Internet Connection

Starting February 15, 2024, the Steam Client will no longer support 32-bit games or macOS 10.14 or lower.

SteamOS + Linux
  • Minimum:Linux Ubuntu 12.04, Dual-core from Intel or AMD at 2.8 GHz, 1GB Memory, nVidia GeForce 8600/9600GT, ATI/AMD Radeaon HD2600/3600 (Graphic Drivers: nVidia 310, AMD 12.11), OpenGL 2.1, 4GB Hard Drive Space, OpenAL Compatible Sound Card

Goldsrc[]

GoldSrc (also known as GoldSource, and formerly just the Half-Life Engine) is a 3D video game engine created by  Valve in 1996. It was the driving force behind many famous games of the late 90s and early 00s, such as  Half-Life,  Team Fortress Classic,  Counter-Strike, and  Day of Defeat. GoldSrc is a heavily modified version of the  Quake engine, and runs on C++ programming code. GoldSrc and its level editor,  Valve Hammer Editor, were released by Valve for public use, making it the source of countless community-made modifications. GoldSrc was replaced by its successor, Source, in 2004, which currently holds first place as the choice engine for Valve modders. Though GoldSrc is past its prime, many gamers and some third-party developers still seek to use it for mods and level design. The engine is actively being updated and maintained by Valve as of 2023, recently with the  Half-Life's 25th anniversary updates which increased the engine limits and fixed many bugs.

Ratings[]

  • ESRB Rating: Teen (Blood, Violence)
  • PEGI Rating: 12 (Violence)
  • USK Rating: 16

Credits[]

111 people (73 professional roles, 38 thanks) with 112 credits.

Valve
Day of Defeat Team
  • Matt Boone
  • Tim Holt
  • Jakob Jungels
  • John Morello II
  • Brandon Russell
  • Travis Smith
  • Kelly Thornton
Mappers and Texture Artists
  • Chris Ashton
  • Chris Auty
  • Arjan Bak
  • Martijn Bak
  • Chad Barnsdale
  • Matt Carson
  • Eric Dawe
  • Svante Ekholm
  • Jonathan Fasulo
  • Michael Gömmel
  • Adam Grebinsky
  • Morten Hedegren
  • Scott Jordan
  • Iikka Keränen
  • Patrick Krefting
  • Daniel Luka
  • David Marsh
  • Jeremy Miller
  • Davide Pernigo
  • Bryan Schurko
  • Chris Scott
  • Wes Shull Jr.
  • Joel Weech
  • Kris Hauser
  • Dan Madill
  • Adam Funslow
  • Sean Gautreaux
  • Michael Kiscaden
  • Iikka Kotisalo
Voice Actors
  • Michael Gömmel
  • Matt Thornton
  • Jordan Ashby
Special Thanks
  • Valve
  • Recon Networks
  • Helvan
  • John Howard
  • the moderators
  • IanW
  • Ben Jones
  • Jarod Lawrence
  • Shanan Sussman
  • Aaron Thomas
  • Quintin Doroquez
  • Kristen Perry
  • Laurie Cheers
Activision Publishing, Inc.
Associate Producer
  • Matt Morton
Sr. Producer
  • Graham Fuchs
Vice President, North American Studios
  • Mark Lamia
Exec. Vice President
  • Lawrence Goldberg
Director Business & Legal Affairs
  • Gregory Deutsch
VP, Creative Services & Operations
  • Denise Walsh
Marketing Creative Director
  • Matthew Stainner
Creative Services Manager
  • Jill Barry
Associate Brand Manager
  • Yoko Nakao
Brand Manager
  • Kevin Kraff
Vice President, Global Brand Management
  • Dusty Welch
Project Lead
  • Evan Button
Senior Project Lead
  • Matthew McClure
QA Manager
  • Marilena Morini
Floor Lead
  • Matthew Nelson
Test Team
  • Vyente David Ruffin
  • Robert Alvarez
  • Barry Wright Jr.
  • Wesley Bunn
  • Mike Castillo-Walsh
  • Walter Williams
  • Jim Corbin
  • Maxwell Porter
  • Paul Fortin
Network Lead
  • Chris Keim Sr.
Compatibility Lead
  • Neil Barizo
Manager, Code Release Group
  • Tim Vanlaw
Sr. Lead, Code Release Group
  • Jason Levine
Manager, Night Testing Group
  • Adam Hartsfield
Manager, Resource Administration
  • Nadine Theuzillot
Customer Support Manager
  • Bob McPherson
Customer Support Leads
  • Gary Bolduc
  • Michael Hill
  • Rob Lim
CS/QA Special Thanks
  • Jim Summers
  • Jason Wong
  • Joseph Favazza
  • Adam Hartsfield
  • Thom Denick
  • John Rosser
  • Jason Potter
  • Glenn Vistante
  • Henry Peter Villanueva
  • Peter Beal
  • Matthew Beal
  • Edward Clune
  • Indra Yee
  • Marco Scataglini
  • Jennifer Vitiello
  • Mike Rixford
  • Tyler Rivers
  • Nicholas Favazza
  • Sara Rose
  • Jessica McClure
  • Lawrence Wong
  • Joule Middleton
  • Anthony Griffin
  • Neil Barizo
  • John Fritts
Original Music
  • Michael Gordon Shapiro

Gallery[]

See also: Day of Defeat/Wallpaper

By Debra McBride and David Cassady.

Soundtracks[]

  1. https://www.youtube.com/watch?v=6zUXbryXTjE (Main Menu + Victory Music)
  2. https://www.youtube.com/watch?v=bcvVDXb8APs ( Beta Victory Music of US Army)
  3. https://www.youtube.com/watch?v=T6TQdoTQ86Y ( Beta Victory Music of Axis Army)
Advertisement